You Find Yourself In A Lab
Apes have lost their stuff
Last updated
Apes have lost their stuff
Last updated
There’s a strange scent in the air, and you hear a hissing sound, like some sort of gas is being pump—.
You lose consciousness.
-------- Scientists wake up to find themselves in A.P.E. Lab. Unfortunately it is under lockdown from an Amber Alert due to some items gone missing and multiple apes needing help around the lab. Exploring the lab can reveal the layout as mapped below.
Typing help provides some useful commands to get started navigating the lab.
You may move around by going NORTH, EAST, SOUTH, or WEST. You may LOOK at your surroundings. You may EXAMINE or TALK TO any characters you encounter. You may EXAMINE, TAKE, or GIVE any items you find. You may check your INVENTORY. And there may be some other actions you can take as well...
If you'd like some more help learning how to play a game like this, check out https://www.musicwords.net/if/how_to_play.htm
-------- Begin by navigating to Exam Room 3 (F4) where upon taking a look around, an old lab coat can be found.
You are in a laboratory examination room. The room is sterile, white, and hi-tech, with light emanating from an unseen source.
There is a door to the west.
There is an old lab coat here.
>examine lab coat It is an old lab coat with pockets. It has an A.P.E. logo on it.
>examine pocket It looks like you could sew a USB stick into one of the pockets. In the other is a red access pass.
>take red access pass Taken.
-------- Next, navigate to the Security Station (B5) where upon taking a look around, a computer kiosk can be found. Insert the red access pass into the kiosk to see a list of tasks that need to be completed to lift the Amber Alert, cancel the lockdown and be able to leave the lab.
This is the facility security monitoring station. An ape sits at an official-looking counter. A computer kiosk stands alongside it.
A hallway leads north and you can see a reception area to the south.
>examine kiosk The kiosk has a sign reading FACILITY STATUS. There is a blank screen with a slot below it.
>insert red access pass into slot Your pass slides in and out. The display flickers to life. It reads FACILITY AMBER ALERT, and below that there is a list of rooms:
ALERT: Central Security Station Head Scientist's Office Indoor Garden Kitchen Medical Monitoring Station Negative Pressure Lab Security Office Staff Break Room Staff Exercise Room
CLEARED:
-------- A synopsis for helping each ape complete their task has been provided below along with a more in depth guide being linked
-------- Medical Monitoring Station
F6
Exam Room 1
take saddlebag
E6
Medical Monitoring Station
give saddlebag
-------- Security Office
F4
Exam Room 3
take red access pass
D5
Locker Room
insert red access pass into slot
D5
Locker Room
type 0729
D5
Locker Room
open locker
D5
Locker Room
type MOO
D5
Locker Room
look into pocket
D5
Locker Room
close locker
F2
Security Office
give smartcard
-------- Staff Exercise Room
E4
Desk Room
open box
E4
Desk Room
take megaphone
D4
Staff Exercise Room
give megaphone
-------- Staff Break Room
B1
Lounge Area
open drawer
B1
Lounge Area
take balsa rods
C6
Reception Area 2
move paperweight
C6
Reception Area 2
take paper
B3
Cubicles
take pushpins
C2
Admin Office
look book
C2
Admin Office
how to make pinwheel
C5
Staff Break Room
give pinwheel
-------- Indoor Garden
A4
Super Computer
type 0876
F5
Exam Room 2
take beans
C1
Hydroponics Lab
put beans in well
C1
Hydroponics Lab
press button (leave room and come back)
C1
Hydroponics Lab
take beanstalk
C3
Indoor Garden
give beanstalk
-------- Kitchen
B6
Reception Area 1
pull thread
B6
Reception Area 1
take mezzaluna
F3
Storage Room 1
move crates
F3
Storage Room 1
take fuel tank
A5
Engine Room
insert fuel into engine
C3
Indoor Garden
wash mezzaluna in fountain
D3
Kitchen
give mezzaluna
-------- Central Security Station (requires completion of Kitchen)
A1
Lounge Area
insert knife in slot
A1
Lounge Area
take yellow access pass
F2
Security Office
insert yellow access pass into slot
F1
Hidden Camera Room
take wristband
B5
Central Security Station
give wristband
-------- Head Scientist's Office (requires completion of Kitchen)
A2
Filter Room
fill empty tank
D1
Conference Room
turn intercom on
D1
Conference Room
say Oprah
E1
Head Scientist's Office
give superacid
-------- Negative Pressure Lab (requires completion of Security Office and Head Scientist's Office)
A2
Filter Room
insert red access card into slot
B2
Negative Pressure Lab
push button
B2
Negative Pressure Lab
push button
B2
Negative Pressure Lab
push button
A2
Filter Room
insert red access card into slot
B2
Negative Pressure Lab
give empty tank
-------- Exit the Lab With all the apes having been given their requested items, the facility Amber Alert has been lifted. Returning to the Facility Entry (A6) reveals an open exit.
This is the facility entry. To the south, frosted glass doors allow sunlight in but obscure the campus beyond. Above them, a flashing panel reads "All clear. Have a nice day!"
The reception area is to the east.
Continuing South leads to fresh air
The doors open and you find yourself gazing at campus, blinking in the sun.
Now that you've met all those apes and helped them with what they needed, you should be able to figure out where you are, and—more importantly—where the mega mutant ape is. Good thing you kept track of all the clues!
All that is left now is to find the location of the Mega. A detailed report of where to find the Mega can be read in Apes in the Lab to locate Mega Electric at UMASS AMHERST.